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12 out of 12 do cover

Toshimaru Nakamura & Sachiko M - do
(Erstwhile)

A mixing board with functionless inputs; a sampler emptied of all but its test sine sounds. In less able hands, these elements wouldn't add up to much. Nor should they. But Toshimaru Nakamura and Sachiko M, working in various solo, duo, and group settings, have developed the responsiveness and instincts required to transform such self-imposed instrumental limitations into powerful musical means. do follows un, an earlier duo encounter released on Japan's Minimalism-minded meme label. Where un was an enjoyable and disarmingly tuneful set, do immediately throws down the gauntlet. The two brief pieces that close the disc are actually very much in the un vein of crackle and looped feedback whistles, but the 36:34 centerpiece is something else altogether. Sachiko M's sine pierces through during the opening moments, sounding as indomitable as a diamond drill bit. Deft modulations focus its intensity to a hard, laser-like pinpoint, which Sachiko M trains mercilessly upon Nakamura's broken mixing board. Rather than recoil, Nakamura faces the sine wave's white-hot glare with steeled concentration, absorbing its cauterizing heat into his mixer. He shapes Sachiko M's sine sound into an equally formidable dueling device, using specialized techniques of feedback manipulation to forge sine into sound-sword. Thus armed, Nakamura and Sachiko M engage each other in one of the most extraordinary electro-acoustic duels caught on record to date. Nakamura refracts most of the sine onslaught, soaking up into a broken stream of crackling digital noise what he can't deflect. In turn, Sachiko M alters her waveform tactics to circumvent Nakamura's comparatively passive counter-attack. The sine sounds become more insinuating, seducing their way through the absorbent barrier of Nakamura's mixer, even as its output mutates under steady fire from her frequency fusillade. Perhaps the most extraordinary element of do, however, is the impact of the third-party listener. While Nakamura and Sachiko M wage war, you're able to affect the outcome. But it's not enough to move around and bounce sound off your body. Participation in do is a matter of perception and focus. Your level of concentration lends strength to one side or the other, fortifying Nakamura's sonic barricade or directing Sachiko M's sine battering. The opportunity for such direct personal investment makes it hard not to get swept up in the excitement of the battle. Their particle-wave skirmishes outshine all similar efforts, and ultimately establish a new paradigm for interactive improv.

gil gershman
2001 mar 23

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